Ubisoft does not assume there is a connection between the size of the video games and its quality

Ubisoft guarantees that the size of the video game depends on the objectives of its creators The developer clarified that Scalar is not a new engine that Ubisoft is prepared to license for other researches as Impressive does with Unreal Engine: "We are not trying to sell anything, we only talk concerning what we want to do. Ubisoft does not look for various other companies to acquire this innovation, only We show what will come in the future ".

In recent times, ubisoft has been characterized by raising some substantial open worlds in franchise business such as Assassin's Creed or The Division. Both the information and the dimension of the globes have been expanding within the company, a purpose that appears to seek after the presentation of its brand-new innovation, Ubisoft Scalar, in which the division of Stockholm has been benefiting greater than four years as well as that it would certainly allow to provide larger as well as complete globes **.

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On this he has spoken Patrick Bach , that heads the Ubisoft team in Stockholm in a meeting in Gamesindustry.Biz from which Eco Gamespot has been made: "Do we require the games to be bigger? will certainly depend on the video game, its objectives as well as that of its designers , "Bach discussed.

Scalar innovation will supply developers with the ability to make bigger games, something that many can profit , yet they will not all. Bach has aimed out that no element of a videogame should be driven by the "much more is better", having video games that can take advantage of bigger worlds and also even more information, having the ability to scale the size we have today, nevertheless, Bach clarified that does not assume that there is a connection between which the games are bigger as well as their top quality **: "It will certainly depend on the developers and exactly how they want to spend their initiatives to accomplish their vision."

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